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An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a secret weapon that may help defeat them. A Four-Hour adventure for 5th-10th level characters The village of Oranou is panicked when a group of Bloodhand orcs appear at the edge of the woods.They bring news and an unusual request that reveals a new foe. A 4-Hour Adventure for 5th-10th Level Characters The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy.Only the howling of the wind fills the midnight air.The master of Castle Ravenloft is having guests for dinner—and you are invited.
Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors.
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment.
The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves.
Part fourteen and the finale of Misty Fortunes and Absent Hearts.
A four-hour adventure for 5th-10th level characters Strange things are afoot in the Moonsea.
(This is an adventure that uses the playtest rules and needs a little modification before regular use)Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. The wind’s howling increases as he turns his gaze down toward the village of Barovia.