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Version 2 was released on schedule, but the servers constantly crashed, and rules mistakes and other bugs were numerous.
The game went into no-pay mode while temporary beta servers were opened to allow players to practice playing in for-pay formats.
In addition to free casual play, official competitive tournaments take place around the clock.
Tournament play includes 8-man constructed events(in a variety of formats), limited sealed deck and drafts (generally using the most recently released expansions), as well as larger tournaments that take place according to a regular schedule.
As a concession for these issues, Wizards planned to throw "Chuck's Virtual Party," a weekend of free tournaments after the problems settled down.
Unfortunately, it turned out that each user took up more memory in version 2 than the lightweight design of version 1.
Wot C was skeptical about whether such a system could actually be implemented.
LLS then created a tech demo to prove to Wot C that an online collectible card game could work.
After a period of beta-testing, the game became available to the general public in June 2002.
Currently the casual game rooms are as follows: Just Starting Out, a room for players who are new to the game and are not looking for a tough duel.
Games in this room are limited to the Standard format to restrict the power of the cards being used.
It was played on Magic Online each year from then on until 2007, when the Invitational was moved back offline.
In 2003, Wizards of the Coast decided to relieve Leaping Lizard of the responsibility of maintaining Magic Online, and took on updating it themselves with in-house programmers.
Getting Serious, this room is provided as a step up from the Just For Fun room, but it is usually unoccupied.